![]() brightness" will make the background either black or white. " Shaded score bgd." let's you toggle the shaded background.This means tweaking the display for optimized SITREP looks might not make your scoreboard ideal to read. The SITREP background is tied to your scoreboard background. 27 to 34 - Trebuchet Cyrillic font - Size 1 to 8 Change the background.Alternatively, you can use the console command " fopt_sitrep" and use values ranging from 0 to 34:.Highlight the " SITREP" line and change it to whatever you want it to be.7 - Active Voice chat only Change the display font.1 - Health & Armor + Location + Active Voice chat.Alternatively, you can use the console command " sitrep" and use values ranging from 0 to 7:.Drop down to "SITREP" and change it to whatever you want it to display on the screen.You can change easily the way SITREP is displayed on your screen, and what it does show you or not. You can view things like location, health and armor and active voice chat. The SITREP ( short for Situation Report) variable is a command to allow for detailed display of information on the player's screen. With your lump now ready, you can move on to the next fun part, using SITREP! You are now free to import your definition into your wad using any lump editor you like. When you reach the final definition, simply check " Last Entry" and click " Write" which automatically will close the definitions list.Now, select " Append to existing" and make sure it says selected for each subsequent addition to your lump.Repeat the selection process mentionned in step #1.Now, click on " Done" to close the window.Should there be an error, try and repeat previous steps. You can now go and check the file you created in order to make sure it's been written properly.Then, input the level number you are working on.For the first definition of your map, make sure you select " New File"." icon and locate the text file you just created. Type the name you wish to give to the sectors you selected in the " Name of area" field.Select the sectors you want to start defining in "Sectors" mode, then click on "Mode" and select "SectInfo".Now to start working with the plugin, launch the software and open any map. You can perform this operation while Builder is running, but the program should be restarted for the Plugin to be available. The folder structure is identical for all versions of DB2 and it's forks. In order to make use of the (GZ)Doom Builder Plugin, you must first install "SectInfo.dll" and place it within the \Plugins\ folder of the GZDB installation directory. Any lump should follow the standard formatting as shown below. This makes tracking extremely easy and less taxing on the author's end. Sector definitions use sector numbers, instead of sector tags. Making a SECTINFO lump is surprisingly easy, and takes only little to no knowledge of Doom editing! SECTINFO is a text format lump to be added in any wad that allows to define a name for each and every sector in any level.Īdditionally, for team play game modes, SECTINFO allows to define the boundaries of each team, allowing for ZDaemon's scoring system to determine weither kills occur offensively or defensively. Doom Builder 2 / GZDoom Builder (bugfix) SECTINFO Plugin by rific453.In order to generate a SECTINFO lump and make extensive use of these features, the tools needed are listed below. With the release ZDaemon 1.08.06 a few years back, a feature called SECTINFO, along with the client command SITREP and chat variables %L, %H and %A, was added in order to help promote teamplay and allow for easy to read information on screen. Posted: Sat 11:16 pm Post subject: How to create and use SECTINFO Profile Log in to check your private messages Log in ZDaemon :: View topic - How to create and use SECTINFOįAQ Search Memberlist Usergroups Register
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |