![]() These guys don't just saunter up and introduce you to the sharp end of their rifle, they converge on you like rabid attack dogs and beat you senseless. Your squad is on a small island covered in lush vegetation and, as you venture into the undergrowth, the Japanese attack with such ferocity that the bayonet assaults are genuinely disturbing. Locking horns with the enemy on the Makin Islands in the Sitting Ducks level was particularly harrowing. The audio is nothing short of spectacular, with the ambience of the jungle being spot-on. The streams and waterfalls add to the rain-forest illusion but it's really the team behind the sound that has excelled beyond all other departments in Pacific Assault. The great variety of plant life that spans from floor-dwelling shrubs to the lofty heights of the canopy really does create a backdrop that looks and feels authentic. Pacific Assault is a graphical leap for the series and we were particularly taken with the representation of the jungle. ![]() So take out the captain and the enemy lose confidence and they tend to hang back and dig in, while your squad advances forward, picking off the enemy, due to their morale being boosted. Your only indication of this is whether the Japanese advance in numbers or your squad takes the fight to them. Although there's no on-screen indicator, the game is processing a bunch of numbers during the firefight based on group morale. The reason is that the game uses morale-based AI for both the enemy and your squad. Nailing the captain is your prime objective in these toe-to-toe gun battles as he holds the key to defeating the enemy. The pressure is full-on and the jungle seems in chaos, with your buddies returning fire, shouting over the ongoing firefight, desperately trying to be heard in the mayhem and all the while you're trying to fish out the Japanese captain. Even when you do manage to edge closer to them, you're not getting the whole picture and you feel you'll be jumped at any moment. Only their gun bursts reveal their location. Most worrying of all, you still can't see the enemy at this point. Then it's a run for decent cover as squad members holler and the forest comes alive with Japanese soldiers sending a hail of bullets your way. You can hike for fairly long jaunts, hugging rocks, streamside trees - anything that provides cover as you progress in seemingly idyllic conditions until the first enemy bullet zings past your ear. The first level that greets us is the one described above, which has the literal title of River Walk.
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